Toronto · CanadaMultidisciplinary visual practice

David Mantegh

Creative thinking,
brand systems
& visual design. by David Mantegh, Toronto creative director and brand designer

Creative thinking and hands-on design, supported by the experience to guide teams, manage brands and carry work through delivery.

Illustrated portrait of David Mantegh

Experience · 02

Independent practice.
Team experience.

David Mantegh is a multidisciplinary creative director and designer working across brand, image, environment and emerging technology. His practice begins with ideas and hands-on experimentation, then develops them into visual systems. Depending on the engagement, he works independently, collaborates within teams, or leads creative direction and delivery.

Available for select projects, team collaborations, and the right full-time opportunity.
  1. 2023 — Now
    Independent practice

    AI Creative Technology

    Hands-on development across generative media, websites, agents and creative workflows.

  2. 2022 — 2024
    Management role

    YLG Professional Corporation

    Art Director & Marketing Manager leading brand systems, campaigns and hands-on creative delivery.

  3. 2020 — 2022
    Company role

    Toronto Signage & Car Wrap

    Project Manager & Senior Designer managing large-scale branding through production and installation.

  4. 2018 — 2020
    Remote company role

    Trix Media, Los Angeles

    Senior Graphic Designer developing brand assets, packaging and visual systems across digital and print.

  5. 2012 — Now
    Independent practice

    Mantegh Studio

    Founded in 1999 and Toronto-based since 2012. Hands-on creative direction and multidisciplinary design across brand, print, environmental and digital work.

  6. 1999 — Now
    Additional Experience

    Independent Practice & Agency Experience

    Independent creative practice alongside roles within several design agencies.

Practice areas · 03

One practice.
Six disciplines.

Choose an area to understand where I contribute—from direction and systems to detailed visual execution.

01

Creative Direction

Shaping ideas, visual standards and campaign systems.

02

Brand Strategy & Systems

Turning positioning into coherent, distinctive identities.

03

Graphic Design

Editorial, marketing and production communication.

04

Illustration & Character

Ownable characters and narrative image systems.

05

AI Creative Technology

Generative media, sites, agents and workflows.

06

Environmental Graphics

Signage, wayfinding and branded environments.

Approach · 01 / 04

Think first.
Build to ship.

I define the audience, positioning and message first, then develop the voice and visual system the brand actually needs.

Illustrated David Mantegh pointing toward the approach panels

Branding · 02 / 04

Branding

Build the foundation before the identity.

  1. Sprint 0001

    Frame

    Align the business outcome, audience, scope, stakeholders, constraints and definition of done.

    Gate · Brief and backlog approved
  2. Sprint 0102

    Discover

    Research the business, audience, category and competitors; surface the central tension the brand must solve.

    Gate · Evidence synthesized
  3. Sprint 0203

    Define

    Translate findings into positioning, promise, personality, message hierarchy and design principles.

    Gate · Strategy accepted
  4. Sprint 0304

    Prototype

    Create two to four genuinely different visual territories and test them against the brief.

    Gate · Direction selected
  5. Sprint 0405

    Build & test

    Develop the identity and visual system; stress-test it across priority applications.

    Gate · System approved
  6. Sprint 05+06

    Launch & govern

    Document standards, package production assets and support rollout, adoption and consistency.

    Gate · Launch ready

Rebranding · 03 / 04

Rebranding

Keep the equity. Fix what no longer works.

  1. Sprint 0001

    Frame

    Agree on the business reason for change, decision-makers, risk, scope and measures of success.

    Gate · Rebrand brief approved
  2. Sprint 0102

    Audit

    Review identity, communication, touchpoints, audience perception and operational pain points.

    Gate · Audit findings aligned
  3. Sprint 0203

    Diagnose

    Identify what to retain, remove, clarify or strengthen across strategy and expression.

    Gate · Rebrand criteria accepted
  4. Sprint 0304

    Reposition

    Refine positioning, architecture, messaging and creative principles before styling begins.

    Gate · Strategic direction selected
  5. Sprint 0405

    Refresh & test

    Develop and test the evolved identity across the applications that matter most.

    Gate · System validated
  6. Sprint 05+06

    Relaunch & govern

    Plan migration, document standards and support teams through phased implementation.

    Gate · Transition ready

Product Design & Management · 04 / 04

Product Design & Management

Turn complex needs into products people can use and teams can ship.

  1. Sprint 0001

    Frame

    Align the business outcome, users, stakeholders, constraints, risks and definition of done.

    Gate · Product brief approved
  2. Sprint 0102

    Discover

    Research users, context, competitors and existing workflows; identify the problem worth solving.

    Gate · Insights synthesized
  3. Sprint 0203

    Prioritize

    Translate findings into requirements, journeys, success criteria and a focused MVP backlog.

    Gate · MVP scope accepted
  4. Sprint 0304

    Prototype

    Make flows and interfaces tangible, then test assumptions before expensive production begins.

    Gate · Experience validated
  5. Sprint 0405

    Build & test

    Work with the delivery team in short cycles, reviewing quality, usability and consistency.

    Gate · Release candidate approved
  6. Sprint 05+06

    Launch & improve

    Measure real use, manage feedback and prioritize the next improvements.

    Gate · Learning loop active

Start a conversation · 05

What does your team need?

Let’s discuss project-based collaboration, embedded support, or the right full-time role.